﻿using MrPP.UX;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Shows_3D
{
    public class ToolBarItemSearch : MonoBehaviour, IToolbarItemExecuter
    {
        [SerializeField]
        private GameObject _content; 
        public void execute()
        {
            _content.SetActive(true);
        }
    }
}